Although I mentioned this in my last update of ARG Stats (of which there is more to come), I felt the report deserved highlighting. In 2007 Hazel Grian was awarded a place in the Arts Council England Interact programme, Diffraction:
Diffraction, the pilot title of Arts Council England Interact programme, offered placements ...
May 24th 2007
Tags:
ARG,
Audiences,
Creative,
Cross-Media Design,
Culture,
Digital Games,
Internet,
Media Usage,
Narrative,
Participatory Design,
Stats,
TV,
Writing
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Dan Hon, COO of Mind Candy has put the transcript of the 2007 SXSW conference panel: ARG! The Attack of the Alternate Reality Games transcript online. It is a fantastic talk that addresses alot of questions people have about ARGs and marketing and emerging trends. I've cherrypicked some quotes that stand out for me.
I just discovered through Ilya's post a study of the Perception of the Presence of Brands in Second Life by CB News in partnership with Repères Second Life. It is an excellent study because it gives some spot on advice about brands in SL but also because it provides a snapshot of ...
Sandra Hanchard, analyst for Hitwise Asia Pacific, responded to my post about cross-media bundling by offering some stats on what areas of entertainment are most searched for on the Net. The idea being that those with the greatest amount of interest on the Net shows that people are actively looking for ...
Tricia Wang -- a Ph.D. candidate in Sociology at University of California, San Diego -- blogs about 'the nexus of Chinese Youth culture, Media, Technology and Information within a global context' at YouMeiTi. China, she reported recently, has 830 million phone users and 132 million people online. Tricia ...
August 15th 2006
Tags:
Culture,
Stats
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Continuing on from his last one, Asi Sharabi has published his second report on You Tube.
I recently posted about a great MySpace parody/homage: MySpace: The Movie. Well, I just listened to a podcast of Inside the Net, where Steve Chen the CTO of YouTube was interviewed. He gave the following stats:
MySpace The Movie had 5 million views within 1 week of being uploaded on YouTube;
MySpace The ...
The 2005 ELSPA UK Interactive Entertainment Industry Report is available now at their website [pdf]. It covers console, mobile, on-line (to some degree) and causal gaming. I found their section on why people don't play games the most interesting. Particularly this quote:
Gaming is a lifestyle pursuit which is in competition ...
I've provided an overview of the different studies that have been conducted into how people are using multiple media. An update from BigResearch and their SIMM study is online [pdf]. From their email release dated 15th June:
Last week in Shanghai, BIGresearch for the 3rd consecutive year presented its breakthrough media ...
May 24th 2006
Tags:
Stats
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On May 11 Nielsen//NetRatings released their press release on the top social networking sites for the US [pdf].
Social networking sites are the reality television of the Internet, said Jon Gibs, senior director of media, Nielsen//NetRatings.
Top 10 Social Networking Sites for April 2006 (U.S., Home and Work)
1. MySpace
2. Blogger
3. Classmates Online
4. ...