October 23rd 2007
Tags:
Academia,
Advertising,
ARG,
Audiences,
Creative,
Cross-Media Courses,
Cross-Media Design,
Culture,
Digital Cinema,
Digital Games,
Event,
Film,
Industry,
Internet,
Locative Arts,
Marketing,
Media Usage,
Mobile,
Mobile Content,
Music,
Narrative,
Participatory Design,
Performance,
Pervasive Gaming,
Print,
Radio,
Real World,
Repurposing,
Research,
Stage,
Technology,
TV,
UGC,
Virtual Worlds,
Writing
2 Comments
** SHORT VERSION: I'M NOW BLOGGING AT WWW.CHRISTYDENA.COM **
Well, not quite 'death' but an indefinite hiatus. I'm powering down this blog for a few reasons, one of which is my desire to finish my PhD. I've tried for the last year and a half to do PhD writing and work ...
A couple of years ago Scott Donaton, the editor of Advertising Age, published a book called Madison & Vine: Why the Entertainment and Marketing Industries Must Converge to Survive. Scott revisited 'branded entertainment' in a talk he gave recently, which has been published at the Madison & Vine section of Advertising ...
X Timeline is a site that provides a system for anyone to create timelines of any topic, and embed them on another site. There are plenty for entertainment -- in particular properties, technology timelines and so on. This technology makes it easier to share what fans and researchers have been ...
Here is the blurb from Develop Mag:
TIGA Cross Media Content Conference: 'Working with Games' at Bafta, 195 Piccadilly Tuesday 23rd October, 9.00-5.00 at the London Games Festival.
The conference will feature speakers from the games, film, TV, advertising and web areas but the unifying theme will using games and games related skills ...
A few posts ago I mentioned the new blog, The Extratextuals, and an (at the time) upcoming event . The session was put together by Jeff Gomez:
Jeff Gomez (Moderator), CEO Starlight Runner Entertainment
As the host of the seminar, PGA member Jeff will familiarize producers with the history, criteria and relevance ...
At the beginning of their book, Digital Aboriginal: Radical Business Strategies for a World Without Rules, Mikela and Philip Tarlow set forth their manifesto:
We are witnessing the birth of a new generation, described not so much by their age, as by their actions in the world. They are using the freedoms ...
Ivan Askwith, Jonathan Gray, and Derek Johnson have started a group blog called The Extratextuals, which they explain in their birth post as:
This is a blog about the media. However, with other blogs on television, film, and the media in general, we wanted to carve out a specific niche. So our ...
I received my copy of Space Time Play the other day. Wohoo! It is a great looking book with a great mix of short pieces, with some games listed that I haven't heard of before. Cool. There are a few errors, however, in my short article that I missed due ...
I attended and presented at my first Digital Arts and Culture conference at the perthDAC 2007 held 15-18 September (though I co-wrote a paper for the 2005 DAC). The 2007 programme is on the site, but the full proceedings will be available online soon. In the meantime, I thought I'd share ...
SPACE TIME PLAY. COMPUTER GAMES, ARCHITECTURE AND URBANISM: THE NEXT LEVEL
Edited by Friedrich von Borries, Steffen P. Walz and Matthias Böttger In cooperation with Drew Davidson, Heather Kelley, Julian Kücklich“Space Time Play” is a journey through the past, present and potential spaces of computer and video games.
Have you ever wondered ...