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	<title>Cross-Media + Transmedia Entertainment &#187; Audiences</title>
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	<link>http://www.cross-mediaentertainment.com</link>
	<description>An archive of the first few exciting years exploring this area...</description>
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		<title>Death of a Blog, Birth of a Podcast</title>
		<link>http://www.cross-mediaentertainment.com/2007/10/death-of-a-blog-birth-of-a-podcast/</link>
		<comments>http://www.cross-mediaentertainment.com/2007/10/death-of-a-blog-birth-of-a-podcast/#comments</comments>
		<pubDate>Tue, 23 Oct 2007 10:06:14 +0000</pubDate>
		<dc:creator>christy</dc:creator>
				<category><![CDATA[ARG]]></category>
		<category><![CDATA[Academia]]></category>
		<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Audiences]]></category>
		<category><![CDATA[Creative]]></category>
		<category><![CDATA[Cross-Media Courses]]></category>
		<category><![CDATA[Cross-Media Design]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Digital Cinema]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Event]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Locative Arts]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Media Usage]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Mobile Content]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[Participatory Design]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Pervasive Gaming]]></category>
		<category><![CDATA[Print]]></category>
		<category><![CDATA[Radio]]></category>
		<category><![CDATA[Real World]]></category>
		<category><![CDATA[Repurposing]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Stage]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[UGC]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://www.cross-mediaentertainment.com/index.php/2007/10/23/death-of-a-blog-birth-of-a-podcast/</guid>
		<description><![CDATA[** SHORT VERSION: I&#8217;M NOW BLOGGING AT WWW.CHRISTYDENA.COM **
Well, not quite &#8216;death&#8217; but an indefinite hiatus. I&#8217;m powering down this blog for a few reasons, one of which is my desire to finish my PhD. I&#8217;ve tried for the last year and a half to do PhD writing and work and this blog, but found [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">** SHORT VERSION: I&#8217;M NOW BLOGGING AT <a href="http://www.CHRISTYDENA.COM">WWW.CHRISTYDENA.COM</a> **</p>
<p>Well, not quite &#8216;death&#8217; but an indefinite hiatus. I&#8217;m powering down this blog for a few reasons, one of which is my desire to finish my PhD. I&#8217;ve tried for the last year and a half to do PhD writing and work and this blog, but found the mindsets are somewhat incompatable. I&#8217;ve decided therefore to close this blog down. I don&#8217;t know if I&#8217;ll bring it up again and if I do when, or whether I&#8217;ll start another one. But I do know that I have thoroughly enjoyed blogging here these past few years. I have especially enjoyed meeting many of you because of the blog, and seeing &#8216;cross-media&#8217; (etc) projects become ubiquitous. Thankfully, the area has alot more people looking at it now, from alot of different perspectives. Here are some blogs that will keep you informed:</p>
<ul>
<li><a href="http://transition.turbulence.org/blog/" target="_blank">Networked Performance</a>: research blog that posts about emerging network-enabled practice;</li>
<li>You can read and listen to news about alternate reality games and just about any online extension of a film, TV or book property on the <a href="http://www.argn.com/" target="_blank">ARGNet blog </a>and <a href="http://www.argnetcast.info/" target="_blank">ARG Netcast </a>(podcast);</li>
<li><a href="http://www.henryjenkins.org/" target="_blank">Henry Jenkins personal blog </a>and the <a href="http://www.convergenceculture.org/weblog/" target="_blank">Convergence Culture Consortium blog </a>has lots of goodies from a media studies perspective about &#8216;transmedia storytelling&#8217; and &#8216;convergence culture&#8217; in general;</li>
<li>DeMontfort University share their investigations into what they term &#8217;Transliteracy&#8217; at their <a href="http://www.hum.dmu.ac.uk/blogs/part/" target="_blank">PART blog</a>;</li>
<li>Jeff Gomez, the CEO of <a href="http://www.starlightrunner.com/" target="_blank">Starlight Runner </a>and longtime practitioner of &#8216;trans-media&#8217; projects, is now blogging regularly about his insights and experience over at the <a href="http://pganmc.blogspot.com/">Producers Guild of America blog</a>;</li>
<li><a href="http://crossmediacommunication.blogspot.com/" target="_blank">Monique de Haas blogs </a>about &#8216;crossmedia communication&#8217; occasionally;</li>
<li><a href="http://www.secretlair.com/index.php?/clickableculture/" target="_blank">Tony Walsh </a>posts semi-regularly on alternate reality games;</li>
<li>Valentina Rao blogs about crossmedia games and anything related to that at <a href="http://factorygirl.org/gamesacrossmedia/" target="_blank">Games Across Media</a>, and will hopefully be starting her PhD on the subject soon;</li>
<li>Johnathan Gray, Derek Johnson and Ivan Askwith are blogging about everything around TV and film at <a href="http://www.extratextual.tv/" target="_blank">The Extratextuals</a>;</li>
<li><a href="http://crossmediaforum.web-log.nl/crossmediaforum/" target="_blank">Crossmedia Dialog </a>is a group blog that post regularly on crossmedia in Amsterdam and worldwide;</li>
<li><a href="http://farisyakob.typepad.com/" target="_blank">Faris Yakob</a>, <a href="http://www.adamcrowe.com/" target="_blank">Adam Crowe</a> blog about &#8216;transmedia planning&#8217; and other changes to the marketing industry;</li>
<li>Jak Boumans posts every single day about stuff happening in the Netherlands and worldwide at <a href="http://buziaulane.blogspot.com/" target="_blank">Buziaulane</a>; </li>
<li>Max Giovognoli runs everything to do with <a href="http://www.cross-media.it/" target="_blank">cross-media in Italy</a>;</li>
<li><a href="http://mobilecrossmedia.blogspot.com/" target="_blank">MobileCrossMedia</a> is a blog that looks at the different ways mobile phones can network with different devices and the real world;</li>
<li>If you don&#8217;t already get it, the <a href="http://www.jour.sc.edu/news/convergence/" target="_blank">Convergence Newsletter</a> has regular interesting newsletters about convergence in journalism and has been my favourite newsletter for the past few years;</li>
</ul>
<p>I don&#8217;t plan to be blogging here about events or publications I&#8217;m involved in, instead I&#8217;ll pop them on my <a href="http://www.christydena.com" target="_blank">bio site</a>. But for now, here are some events I&#8217;m involved with, in the not-too-distant-future:</p>
<ul>
<li>I&#8217;ll be on the &#8216;expert panel&#8217; with <a href="http://www.markmccrindle.com" target="_blank">Mark McCrindle </a>and <a href="http://www.digitalartists.tv/" target="_blank">Tim Flattery </a>at <a href="http://www.mitchells.com.au/" target="_blank">Mitchell Communications Group </a>&#8217;s launch of &#8216;While You Weren&#8217;t Watching&#8217;, a documentary on changes to branded entertainment etc in which I was interviewed. The launch is private but the documentary will be put online I believe in Nov; </li>
<li>I have my own panel on &#8216;Designing, Experiencing and Analysing Games in the Age of Integration&#8217;, and I am a panelist in <a href="http://www.swinburne.edu.au/sbs/media/staff/tofts/tofts.htm" target="_blank">Darren Toft&#8217;s </a>panel on &#8216;What Happened to New Media Art?&#8217; at the <a href="http://www.ie.rmit.edu.au/" target="_blank">Australasian Conference on Interactive Entertainment</a> in Dec;</li>
<li>I&#8217;ll be on the panel on &#8216;Cyber-Born Film&#8217; at Megan Spencer&#8217;s <a href="http://www.destfest.com/" target="_blank">Destination Festival</a> (or DestFest) in Dec;</li>
<li>In Jan 08, I&#8217;ll be a guest lecturer again for Sue Thomas and Kate Pullinger&#8217;s <a href="http://www.hum.dmu.ac.uk/blogs/cwnm/" target="_blank">Online MA in Creative Writing and New Media</a>, De Montfort University, UK;</li>
<li>In Feb 08, my essay on &#8216;Tiering in Alternate Reality Games&#8217; will be published in the special issue of <a href="http://www.luton.ac.uk/convergence" target="_blank">Convergence</a> edited by Henry Jenkins and Mark Deuze.</li>
</ul>
<p>For now though, I will continue to be online in a different way. I&#8217;ve started a podcast, a podcast where I&#8217;ll interview talented people working in this area. My &#8216;birth&#8217; podcast is a bit awkward, but the second is a great one: an interview with Stitch Media&#8217;s Evan Jones. At the site, I also provide sneak preview information about Stitch Media&#8217;s latest project.</p>
<p style="text-align: center"><a href="http://www.universecreation101.com"><img title="UC101 Podcast" src="http://www.cross-mediaentertainment.com/wp-content/uploads/2007/10/uc101_itunes_300.jpg" alt="UC101 Podcast" /></a></p>
<p>That is it for me here, thankyou all for sharing this time with me. I&#8217;ll see you on the other side of my PhD.</p>
<p> <img src='http://www.cross-mediaentertainment.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Check it out: <a href="http://www.christydena.com/">www.ChristyDena.com</a>  </p>
<p>Check it out: <a href="http://www.UniverseCreation101.com" target="_blank">www.UniverseCreation101.com</a></p>
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		<title>New Line Cinema CEOs interview on Charlie Rose</title>
		<link>http://www.cross-mediaentertainment.com/2007/10/new-line-cinema-ceos-interview-on-charlie-rose/</link>
		<comments>http://www.cross-mediaentertainment.com/2007/10/new-line-cinema-ceos-interview-on-charlie-rose/#comments</comments>
		<pubDate>Wed, 10 Oct 2007 15:50:59 +0000</pubDate>
		<dc:creator>christy</dc:creator>
				<category><![CDATA[Audiences]]></category>
		<category><![CDATA[Digital Cinema]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Marketing]]></category>

		<guid isPermaLink="false">http://www.cross-mediaentertainment.com/index.php/2007/10/11/new-line-cinema-ceos-interview-on-charlie-rose/</guid>
		<description><![CDATA[New Line Cinema CEOs Bob Shaye and Michael Lynne were interviewed on the Charlie Rose show. They talk about the importance of franchise sequels being equal to or better each time; online fans and Snakes on a Plane; digital on-demand cinemas; simultaneous release across media; audience testing; gambling on Lord of the Rings; merging with Ted [...]]]></description>
			<content:encoded><![CDATA[<p>New Line Cinema CEOs Bob Shaye and Michael Lynne were interviewed on the Charlie Rose show. They talk about the importance of franchise sequels being equal to or better each time; online fans and Snakes on a Plane; digital on-demand cinemas; simultaneous release across media; audience testing; gambling on Lord of the Rings; merging with Ted Turner and then TimeWarner; the importance of passion&#8230;</p>
<ul>
<li><a target="_blank" href="http://www.charlierose.com/shows/2007/10/04/1/a-discussion-about-the-40th-anniversary-of-newline-cinema">Charlie Rose interview</a></li>
</ul>
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		<title>Trebor Scholz&#8217;s History of the Social Web</title>
		<link>http://www.cross-mediaentertainment.com/2007/10/trebor-scholzs-history-of-the-social-web/</link>
		<comments>http://www.cross-mediaentertainment.com/2007/10/trebor-scholzs-history-of-the-social-web/#comments</comments>
		<pubDate>Tue, 09 Oct 2007 06:10:57 +0000</pubDate>
		<dc:creator>christy</dc:creator>
				<category><![CDATA[Academia]]></category>
		<category><![CDATA[Audiences]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[UGC]]></category>

		<guid isPermaLink="false">http://www.cross-mediaentertainment.com/index.php/2007/10/09/trebor-scholzs-history-of-the-social-web/</guid>
		<description><![CDATA[After my post about Danah Boyd&#8217;s exploration of the history of social network sites, Trebor Scholz has developed his own. It is pretty comprehensive:
This is a cross-cultural, critical history of social life on the Internet. It captures technical, cultural, and political events that influenced the evolution of computer-assisted person-to-person communication via the net. Acknowledging the [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.cross-mediaentertainment.com/index.php/2007/08/17/history-of-social-network-sites/">After my post</a> about Danah Boyd&#8217;s exploration of the history of social network sites, Trebor Scholz has developed his own. It is pretty comprehensive:</p>
<blockquote><p>This is a cross-cultural, critical history of social life on the Internet. It captures technical, cultural, and political events that influenced the evolution of computer-assisted person-to-person communication via the net. Acknowledging the role of grassroots movements, this history does not solely focus on mainstream culture with all its mergers, acquisitions, sales and markets, and the (mostly male) geeks, engineers, scientists, and garage entrepreneurs who implemented their dreams in hardware and software. It does trace the changing nature of labor and typologies of those who create value online as much as it searches for changing approaches toward control, privacy, and intellectual property. This history shows strategies for direct social change based on the technologies and practices, which already exist.</p>
<p>Emphasizing the role of women whenever possible, this history shows that the interests of those who used the Net as social platform shaped it in the interplay of military, scientific, entrepreneurial, activist, artistic, and altruistic agendas. The evolution of the Social Web was driven by fear, desire (to be with others), and fandom. By no means exclusively an American story, it shows instances in which users succeeded when striving for open access, jointly negotiating with corporate platform-providers.</p></blockquote>
<p>Check it out: <a href="http://www.collectivate.net/journalisms/2007/9/26/a-history-of-the-social-web.html">http://www.collectivate.net/journalisms/2007/9/26/a-history-of-the-social-web.html</a></p>
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		<title>X Timeline</title>
		<link>http://www.cross-mediaentertainment.com/2007/10/x-timeline/</link>
		<comments>http://www.cross-mediaentertainment.com/2007/10/x-timeline/#comments</comments>
		<pubDate>Tue, 09 Oct 2007 05:59:45 +0000</pubDate>
		<dc:creator>christy</dc:creator>
				<category><![CDATA[Audiences]]></category>
		<category><![CDATA[Creative]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Digital Games]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[UGC]]></category>

		<guid isPermaLink="false">http://www.cross-mediaentertainment.com/index.php/2007/10/09/x-timeline/</guid>
		<description><![CDATA[X Timeline is a site that provides a system for anyone to create timelines of any topic, and embed them on another site. There are plenty for entertainment &#8212; in particular properties, technology timelines and so on. This technology makes it easier to share what fans and researchers have been doing for a very long [...]]]></description>
			<content:encoded><![CDATA[<p>X Timeline is a site that provides a system for anyone to create timelines of any topic, and embed them on another site. There are plenty for entertainment &#8212; in particular properties, technology timelines and so on. This technology makes it easier to share what fans and researchers have been doing for a very long time.</p>
<p>Check it out: <a href="http://xtimeline.com/entertainment">http://xtimeline.com/</a></p>
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		<title>Video from the IAB Leadership Forum on UGC: How Storytelling Has Changed</title>
		<link>http://www.cross-mediaentertainment.com/2007/10/video-from-the-iab-leadership-forum-on-ugc-how-storytelling-has-changed/</link>
		<comments>http://www.cross-mediaentertainment.com/2007/10/video-from-the-iab-leadership-forum-on-ugc-how-storytelling-has-changed/#comments</comments>
		<pubDate>Wed, 03 Oct 2007 06:54:56 +0000</pubDate>
		<dc:creator>christy</dc:creator>
				<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Audiences]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[UGC]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://www.cross-mediaentertainment.com/index.php/2007/10/03/video-from-the-iab-leadership-forum-on-ugc-how-storytelling-has-changed/</guid>
		<description><![CDATA[At the IAB Leadership Forum on User-Generated Content and Social Networking held on June 4th in New York, Tom Troja (VP of Marketing for Pajamas Media) had this to say about how storytelling changes in the UGC context.
]]></description>
			<content:encoded><![CDATA[<p>At the IAB Leadership Forum on User-Generated Content and Social Networking held on June 4th in New York, Tom Troja (VP of Marketing for Pajamas Media) had <a target="_blank" href="http://link.brightcove.com/services/link/bcpid988115872/bclid987200352/bctid987239407">this to say </a>about how storytelling changes in the UGC context.</p>
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		<title>Adrian Hon&#8217;s Google Presentation: How to Make an Alternate Reality Game</title>
		<link>http://www.cross-mediaentertainment.com/2007/10/adrian-hons-google-presentation-how-to-make-an-alternate-reality-game/</link>
		<comments>http://www.cross-mediaentertainment.com/2007/10/adrian-hons-google-presentation-how-to-make-an-alternate-reality-game/#comments</comments>
		<pubDate>Wed, 03 Oct 2007 06:22:02 +0000</pubDate>
		<dc:creator>christy</dc:creator>
				<category><![CDATA[ARG]]></category>
		<category><![CDATA[Audiences]]></category>
		<category><![CDATA[Creative]]></category>
		<category><![CDATA[Cross-Media Design]]></category>
		<category><![CDATA[Industry]]></category>

		<guid isPermaLink="false">http://www.cross-mediaentertainment.com/index.php/2007/10/03/adrian-hons-google-presentation-how-to-make-an-alternate-reality-game/</guid>
		<description><![CDATA[On March 5th this year, ARG designer Adrian Hon presented to Google on &#8216;How to Make an Alternate Reality Game, Or, Perplex City: A Look Behind the Scenes&#8217;. His abstract: 
Alternate Reality Games not only exist on the web &#8211; they call you up, invade your TV show and fly helicopters outside of your house. This [...]]]></description>
			<content:encoded><![CDATA[<p>On March 5th this year, ARG designer Adrian Hon presented to Google on &#8216;How to Make an Alternate Reality Game, Or, Perplex City: A Look Behind the Scenes&#8217;. His abstract: </p>
<blockquote><p>Alternate Reality Games not only exist on the web &#8211; they call you up, invade your TV show <span class="visible">and fly helicopters outside of your house. This talk will provide a quick introduction in ARGs, and focus on how we&#8217;re using lessons learned from Perplex City Season 1 to make Season 2 a much more fun, more accessible and more immersive experience. </span></p></blockquote>
<p>Thanks to Google, here is the video!:</p>
<p align="center"><embed src="http://video.google.com/googleplayer.swf?docId=-6352536437357912484&amp;hl=en-AU" style="width: 400px; height: 326px" id="VideoPlayback"></embed></p>
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		<title>Tie-In Writers and the Mono-Medium Logic Problem</title>
		<link>http://www.cross-mediaentertainment.com/2007/10/tie-in-writers-and-the-mono-medium-logic-problem/</link>
		<comments>http://www.cross-mediaentertainment.com/2007/10/tie-in-writers-and-the-mono-medium-logic-problem/#comments</comments>
		<pubDate>Wed, 03 Oct 2007 04:52:05 +0000</pubDate>
		<dc:creator>christy</dc:creator>
				<category><![CDATA[Audiences]]></category>
		<category><![CDATA[Creative]]></category>
		<category><![CDATA[Cross-Media Design]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://www.cross-mediaentertainment.com/index.php/2007/10/03/tie-in-writers-and-the-mono-medium-logic-problem/</guid>
		<description><![CDATA[One of the reasons for the paradigmatic change to cross-media world-creation is the emergence of transliterate creators. These creators are not just fans of a range of artforms, are not only versed in a range of artforms, they are versed (or developing a literacy) in the combination of a range of artforms &#38; media platforms. [...]]]></description>
			<content:encoded><![CDATA[<p align="left">One of the reasons for the paradigmatic change to cross-media world-creation is the emergence of transliterate creators. These creators are not just fans of a range of artforms, are not only versed in a range of artforms, they are versed (or developing a literacy) in the combination of a range of artforms &amp; media platforms. The use them in concert. Parallel to this phenomenon is experience of fans/audiences/readers/players, who have for many years been chasing their favourite storyworld across a range of platforms: reading the book, feature film, television show and digital game. The productions have been created by different, though licensed creators. One of the problems has been that each of these adaptations and extensions has been seen by the creators as isolated, as paratextual to the original work. The primary work (which can be the contemporary adaptation of an old literary peice), is the center of the creative universe&#8230;and all other mediums are satellites and inconsequential. This is a mono-medium-logic that is gradually giving way to a <a target="_blank" href="http://www.cross-mediaentertainment.com/index.php/2007/06/22/from-tie-ins-marketing-to-transmedia-art/">different paradigm</a> of creations across media. This mono-medium logic, for instance, is not the experience of fans. Indeed, as I have spoken about many times in my industry presentations: <em>People Perceive Worlds, Not Books</em> (or Films etc). Here is a slide from <a target="_blank" href="http://www.cross-mediaentertainment.com/index.php/2007/08/10/my-address-to-the-australian-publishing-industry/">my presentation to the Australian Publishing Industry</a>:</p>
<p style="text-align: center"><img width="537" src="http://www.cross-mediaentertainment.com/wp-content/uploads/2007/10/worlds.jpg" alt="perceive worlds" height="456" style="width: 537px; height: 456px" title="perceive worlds" /></p>
<p>The point I&#8217;ve been championing is that tie-ins are not always conceived as exterior to the storyworld to those experiencing it. As I argued in my paper for <em>How the Internet is Holding the Center of Conjured Universes</em> (AOIR 06), there are definitely levels of authority placed on different works&#8230;but this is shifting. What this means for creators is that licensed works need to be creatively controlled in some way. The Wachowski Brothers did it with <em>The Matrix: </em>they enlisted comic and anime creators to expand their universe. Peter Greenaway did it with <em>The Tulse Luper Suitcases: </em>he (from what I&#8217;ve been able to garner) went out to companies and schools, shared his vision, and encouraged their own creations in response. Tie-in creations and their creators are elevated to acknowledged contributors of a storyworld.</p>
<p>I was thrilled, therefore, to find the <a target="_blank" href="http://www.iamtw.org/">International Association of Media Tie-In Writers</a> (IAMTW), but then disappointed to find this post of their blog <a target="_blank" href="http://iamtw.blogspot.com/"><em>I Am a Tie-In Writer</em></a>:</p>
<blockquote><p>An author I know was recently taken to task by a disgruntled fan because a character in a tie-in novel mentioned visiting the Grand Canyon when, in a recent episode, the same character said he&#8217;d never been there. My author friend was surprised that a fan would care about such an insignificant detail. I agree with my friend&#8230;especially if you are writing book based on an on-going TV series. It&#8217;s virtually impossible for the books and the series to not contradict each other over little details. Publishing can&#8217;t keep up with production&#8230;in the time it takes for my finished MONK manuscript to reach the stands, an entire new season of MONK has been written and shot. I have no control over the content of the episodes that are conceived, written and produced after I have written my book. Which is why I added the following disclaimer to my Monk books:</p>
<p>&#8220;While I try to stay true to the continuity of the TV series, it&#8217;s not always possible, given the long lead time between when my books are written and when they are published. During that period, new episodes may air that contradict details or situations referred to in my books. If you come across any such continuity mismatches, your understanding is appreciated.&#8221;</p>
<p>Bottom line, it&#8217;s fiction. We are sharing characters in two very different mediums. The fans have to understand that these are characters in a fictional world&#8230;and relax. [Lee Goldberg, <a target="_blank" href="http://iamtw.blogspot.com/2007/04/canon-fodder.html">Canon Fodder</a>, April 22, 2007]</p></blockquote>
<p>Firstly, I wish to address the issue of the TV writing process. Goldberg is right when he says that the TV writing process as it stands cannot support continuity. Continuity will only occur with a massive restructing of the creation process. <a target="_blank" href="http://deuze.blogspot.com/">Mark Deuze has observed </a>this in his book on the current state of media industries:</p>
<blockquote><p>What I’ve found my research is, that under the banner of Integrated Marketing/Brand Communications and the shift towards full-service agencies a lot of work within holding firms has been overhauled, reorganized, and disrupted. To some, this meant increasing centralized control and monitoring of work, less attention to unique interests of the cultivation of specialized talent in favor of unified management strategies.</p></blockquote>
<p>A way to manage the different interested parties has been put forward by Jesse Alexander, Executive Producer of Alias, Lost and Heroes at the <a target="_blank" href="http://www.hollywoodandgames.com/">2nd Annual Hollywood and Games Summit</a>, as <a target="_blank" href="http://www.wonderlandblog.com/wonderland/2007/06/hollywood-games.html">transcribed at Wonderland</a>:</p>
<blockquote><p>Each group needs a transmedia czar or something, to connect the people behind the properties to the people creating the [new] content. You have to get the creators involved in that. I’m optimistic that that is happening at NBC.. They really regulate how the people who sell the IP out do that stuff..</p></blockquote>
<p>What is also needed is creators who will be producing points-of-entry in other media and artforms to be brought in at the beginning. Note this comment by Julia London, who wrote a tie-in for the soapie <em>Guiding Light </em>(which <a target="_blank" href="http://www.convergenceculture.org/weblog/2007/09/jonathans_story_guiding_lights.php">Sam Ford has written about </a>at the Convergence Consortium blog):</p>
<blockquote><p>Even though the plot and characters were handed to me on a silver platter, it wasn’t easy to do, and in some ways, was harder than a lot of things I have written. Now that it is all said and done, I am glad to know that I have the chops to do something really different like a tie-in book…but I think I can safely say I much prefer creating my own worlds and characters. [<a target="_blank" href="http://julialondon.com/behind_the_books.html">source</a>]</p></blockquote>
<p>If creators were brought in at the beginning and felt as they were co-creators/co-initiators of a storyworld then perhaps the experience would be more fulfilling to them? Beyond this inclusive method of creation, there is a paradigmatic shift that also needs to take place. Note the (to me) frightening comment in Goldberg&#8217;s post:</p>
<blockquote><p>Bottom line, it&#8217;s fiction. We are sharing characters in two very different mediums. The fans have to understand that these are characters in a fictional world&#8230;and relax. </p></blockquote>
<p>If tie-in writers think that the expansion across mediums means the work should be assessed and experienced differently then we have problems. It is perhaps another reason why transliterate creators and taking care of all of the points-of-entry in different mediums themselves. The mono-medium logic of tie-in writers is best evidenced in their logo:</p>
<p style="text-align: center"><img src="http://www.cross-mediaentertainment.com/wp-content/uploads/2007/10/iamtw.gif" alt="IAMTW" title="IAMTW" /></p>
<p>I&#8217;m not saying that all writers have to become transliterate&#8230;just the ones that work in the business of creating cross-media worlds. Here is my counter pic, from my publishers presention. It does not include all the possible mediums, but it nevertheless includes books AND, AND..</p>
<p style="text-align: center"><img width="600" src="http://www.cross-mediaentertainment.com/wp-content/uploads/2007/10/transliteracy.jpg" alt="Transliteracy" height="448" title="Transliteracy" /></p>
<p>In 2003 Henry Jenkins commented in his Technology Review article <em>Why The Matrix Matters:</em></p>
<blockquote><p>Most film critics frankly haven’t been willing to make the effort to “get“ this franchise because they are stuck within a mono-media rather than a trans-media paradigm&#8211;and thus, the second two films walk away with a row of Gentleman’s Bs. They can see something new is going on here but they really don’t know what to make of it.</p></blockquote>
<p>The problem of a mono-media logic is STILL a problem with criticism, and as we&#8217;ve seen here, also with creators. </p>
<p>Despite this rants, check out the <a target="_blank" href="http://www.iamtw.org/articles.html">yummy articles </a>on tie-in writing on the IAMTW site.</p>
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		<title>Axel Brun&#8217;s presentation on &#8216;Produsage&#8217;</title>
		<link>http://www.cross-mediaentertainment.com/2007/10/axel-bruns-presentation-on-produsage/</link>
		<comments>http://www.cross-mediaentertainment.com/2007/10/axel-bruns-presentation-on-produsage/#comments</comments>
		<pubDate>Sun, 30 Sep 2007 13:10:50 +0000</pubDate>
		<dc:creator>christy</dc:creator>
				<category><![CDATA[Academia]]></category>
		<category><![CDATA[Audiences]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Internet]]></category>
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		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.cross-mediaentertainment.com/index.php/2007/10/01/axel-bruns-presentation-on-produsage/</guid>
		<description><![CDATA[One of the presentations I really enjoyed at perthDAC 2007 (which I reviewed here) was Axel Brun&#8217;s &#8216;The Future is User-Led&#8217;. In particular, I appreciated his &#8216;common characteristics&#8217; of Blogs, Wikipedia and Second Life. Here is his ppt:



The full paper is online [PDF] and detail about the book this paper is a part of.
]]></description>
			<content:encoded><![CDATA[<p>One of the presentations I really enjoyed at <a target="_blank" href="http://www.beap.org/dac/">perthDAC 2007 </a>(which I <a target="_blank" href="http://www.cross-mediaentertainment.com/index.php/2007/09/28/reflections-on-perthdac-2007-beap">reviewed here</a>) was Axel Brun&#8217;s &#8216;The Future is User-Led&#8217;. In particular, I appreciated his &#8216;common characteristics&#8217; of Blogs, Wikipedia and Second Life. Here is his ppt:</p>
<p align="center"><code><br />
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</code></p>
<p align="left">The full paper is online [<a target="_blank" href="http://snurb.info/files/The%20Future%20Is%20User-Led%20(PerthDAC%202007).pdf">PDF</a>] and detail <a target="_blank" href="http://snurb.info/node/475">about the book </a>this paper is a part of.</p>
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		<title>&#8220;Interactive Cinema Performances&#8221;</title>
		<link>http://www.cross-mediaentertainment.com/2007/09/interactive-cinema-performances/</link>
		<comments>http://www.cross-mediaentertainment.com/2007/09/interactive-cinema-performances/#comments</comments>
		<pubDate>Tue, 25 Sep 2007 04:58:38 +0000</pubDate>
		<dc:creator>christy</dc:creator>
				<category><![CDATA[ARG]]></category>
		<category><![CDATA[Audiences]]></category>
		<category><![CDATA[Creative]]></category>
		<category><![CDATA[Cross-Media Design]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Digital Cinema]]></category>
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		<guid isPermaLink="false">http://www.cross-mediaentertainment.com/index.php/2007/09/25/interactive-cinema-performances/</guid>
		<description><![CDATA[There is a new wave of cinema experiences emerging that points to the revival of the cinema event. Contrasting interactive film (which can be experienced by one person and the interaction is limited to a DVD or remote input), these cinema events require audiences to participate in some way in an event environment.

Kinoautomat (movie vending-machine), 1967&#8230; 2007

This [...]]]></description>
			<content:encoded><![CDATA[<p>There is a new wave of cinema experiences emerging that points to the revival of the cinema event. Contrasting interactive film (which can be experienced by one person and the interaction is limited to a DVD or remote input), these cinema events require audiences to participate in some way in an event environment.</p>
<ul>
<li><a target="_blank" href="http://www.kinoautomat.org/"><strong>Kinoautomat</strong></a><strong> (movie vending-machine), 1967&#8230; 2007</strong></li>
</ul>
<p>This 1967 work by Radúz Çinçera, <em>One Man and His House</em>, is a film that was screened at the Montreal World Fair in a specially-constructed cinema with buttons for the audience. The film continually stops at certain points, two of the actors then come on stage and ask the audience to make their choice of direction.  This is regarded as the first interactive cinema work and is interesting too because the film was specifically designed for this interaction. However, it should be noted that the interaction (like many interactive works for various technical and skills reasons) was only the illusion of interaction. <a target="_blank" href="http://www.medienkunstnetz.de/works/kinoautomat/">As Media Art Net observes</a>, although a different filmic sequence was shot and screened based on the audience choice. The next choice was always the same. It has recently been revived with an English version being screened in Prague. An interview with Radúz&#8217;s daughter, Alena Çinçera , and more pics <a target="_blank" href="http://www.radio.cz/en/article/92388">is here</a>.</p>
<p style="text-align: center"><img src="http://www.cross-mediaentertainment.com/wp-content/uploads/2007/09/bild.jpg" alt="Kinoautomat" title="Kinoautomat" /></p>
<p style="text-align: center">Image sourced from <a target="_blank" href="http://www.medienkunstnetz.de/works/kinoautomat/">Media Art Net</a>. Copyright Radúz Çinçera</p>
<ul>
<li><a target="_blank" href="http://www.causeandeffect.tk/"><strong>Cause and Effect </strong></a><strong>, 2002/&#8230;</strong></li>
</ul>
<p>Inspired by <em>Kinoautomat</em>, Chris Hales has been creating short &#8216;interactive cinema performances&#8217;. <em>Cause and Effect</em> has been running specially-created short films since 2002 and is currently touring Poland and Finland. There is a video available for download on the site, and here is a basic description from the main page:</p>
<blockquote><p>We experiment with various techniques of group interaction and the types of interactive film that are commensurate with it. Although using sophisticated methods, the show is designed to be portable, tourable, and suitable for most venues. Currently interaction methods enable audiences to influence films by shouting, passing around bright or coloured lights, using mobile phone handsets, waving, singing soprano and humming. A typical performance consists of around eight short interactive movies (chosen from a substantial repertoire) covering genres of video art, drama, non-fiction, education, and music. The show is both entertaining and intellectual and appeals to a wide audience demographic. It is constantly developing, with varied modes of interaction being explored and new films being regularly created. Certain films are customised for the actual theatre and the language of the country in which the show takes place during a rapid pre-production phase when we arrive at the location. This localisation adds to the audience‚Äôs surprise and involvement with the films presented to them.</p></blockquote>
<p style="text-align: center"><img src="http://www.cross-mediaentertainment.com/wp-content/uploads/2007/09/causeandeffect.gif" alt="CauseandEffect" /><br />
<a target="_blank" href="http://www.causeandeffect.tk/">Image sourced from Cause and Effect</a></p>
<ul>
<li><strong>Lance Weiler&#8217;s &#8220;Cinema ARG&#8221;, 2006/&#8230;</strong></li>
</ul>
<p><a target="_blank" href="http://www.cross-mediaentertainment.com/index.php/2007/04/30/wow-diy-cinema-theatre-gaming-mobile-mashups-comics-blog-podcasts">As I&#8217;ve mentioned here before</a>, Lance Weiler created a unique theatre experience for the screening of his latest film, <a target="_blank" href="http://www.headtraumamovie.com/">Head Trauma</a>. His &#8216;cinema ARG&#8217; involves special screenings of the film with a band playing the soundtrack live, actors and props from the film in the audience and mobile phone interaction. It has been touring across the USA and is now expanding to the web. His latest description:</p>
<blockquote><p>This fall the HEAD TRAUMA cinematic gaming continues. Players will interact with the film&#8217;s characters; offline, online, and via mobile devices in what is a cross between flash mobs, urban gaming, and ARGs. The game starts in late September with the airing of a special web series. The series will run across a number of outlets such as myspace, xbox, twitter, eyespot, stage 6 and opera. Then on Oct. 20th, live cinema games will play out in 10 cities across the country. Within the series are clues aka rabbit holes that lead to hidden sites, blogs, social networking pages and media. A full list of cities will be released in the coming weeks.</p></blockquote>
<ul>
<li><a target="_blank" href="http://www.newsbreakergame.com/"><strong>MSNBC&#8217;s Newsbreaker Game</strong></a><strong>, 2007</strong></li>
</ul>
<p><a target="_blank" href="http://www.cross-mediaentertainment.com/index.php/2007/06/19/cinema-games-msnbcs-newsbreaker/">As I&#8217;ve mentioned before</a> in my post that includes stats on its success, this example is an interactive cinema advertisement. They actually call the work &#8216;interactive crowd gaming&#8217; in movie theatres. It was created by SS+K in collaboration with Brand Experience Lab for msnbc.com. Here is a video of one of the cinema events:
</p>
<p align="center">[youtube y6izXII54Qc]</p>
<p align="left">All of these works show without doubt the reinvigoration of the embodied and multi-modal cinema experience. What I find exciting are the fact that many of these works (and more to come I&#8217;m sure) are being specially designed. Do you know of some other interactive cinema performances/gaming?</p>
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		<title>National Film Board of Canada&#8217;s &#8220;Cross Media Challenge&#8221;</title>
		<link>http://www.cross-mediaentertainment.com/2007/09/national-film-board-of-canadas-cross-media-challenge/</link>
		<comments>http://www.cross-mediaentertainment.com/2007/09/national-film-board-of-canadas-cross-media-challenge/#comments</comments>
		<pubDate>Fri, 07 Sep 2007 13:54:28 +0000</pubDate>
		<dc:creator>christy</dc:creator>
				<category><![CDATA[Audiences]]></category>
		<category><![CDATA[Creative]]></category>
		<category><![CDATA[Cross-Media Courses]]></category>
		<category><![CDATA[Event]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Industry]]></category>
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		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Participatory Design]]></category>

		<guid isPermaLink="false">http://www.cross-mediaentertainment.com/index.php/2007/09/08/national-film-board-of-canadas-cross-media-challenge/</guid>
		<description><![CDATA[
The National Film Board of Canada (NFB) and the Sheffield International Documentary Festival are pleased to issue a call for proposals for a new cross-media competition called the CROSS-MEDIA CHALLENGE.
The CROSS-MEDIA CHALLENGE is a co-production competition for innovative, interactive, socially engaged content with applications for mobile and broadband. It will award one producer a $10,500CAD/£5,000 [...]]]></description>
			<content:encoded><![CDATA[<p><img align="left" src="http://www.cross-mediaentertainment.com/wp-content/uploads/2007/09/crossmediachallenge.jpg" alt="crossmediachallenge" title="crossmediachallenge" /></p>
<blockquote><p>The National Film Board of Canada (NFB) and the Sheffield International Documentary Festival are pleased to issue a call for proposals for a new cross-media competition called the CROSS-MEDIA CHALLENGE.</p></blockquote>
<blockquote><p>The CROSS-MEDIA CHALLENGE is a co-production competition for innovative, interactive, socially engaged content with applications for mobile and broadband. It will award one producer a $10,500CAD/£5,000 co-production development deal with the NFB.</p>
<p>ABOUT THE CHALLENGE<br />
Inspired by the NFB’s legendary Challenge for Change program of community filmmaking, today’s NFB is adapting the adage &#8220;think globally, act locally&#8221; to develop socially engaged media projects relating to issues such as the protection of the environment, health care, human rights, poverty and violence against women.</p>
<p>How can we inspire an exchange of story-telling practices among diverse communities? How can we use media creatively to foster an international dialogue on issues that have local roots? How can we unleash the creative talents of marginal voices and communities and make them heard?</p>
<p>We are interested in projects that use the versatility, mobility and borderless nature of new platforms to enable communities to talk to each other. Projects must be documentary based.</p>
<p>Eligible projects must be cross-platform and multi-platform involving the best features of each medium to ensure maximum audience participation. Projects should take full advantage of the range of new platforms, with particular emphasis on interactive, mobile and on-line. Projects must demonstrate direct contact and interaction with communities as part of the development plan.</p></blockquote>
<p>More info at: <a href="http://www.nfb.ca/about/news.php?id=1554">http://www.nfb.ca/about/news.php?id=1554</a></p>
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