October 23rd 2007
Tags:
Academia,
Advertising,
ARG,
Audiences,
Creative,
Cross-Media Courses,
Cross-Media Design,
Culture,
Digital Cinema,
Digital Games,
Event,
Film,
Industry,
Internet,
Locative Arts,
Marketing,
Media Usage,
Mobile,
Mobile Content,
Music,
Narrative,
Participatory Design,
Performance,
Pervasive Gaming,
Print,
Radio,
Real World,
Repurposing,
Research,
Stage,
Technology,
TV,
UGC,
Virtual Worlds,
Writing
2 Comments
** SHORT VERSION: I'M NOW BLOGGING AT WWW.CHRISTYDENA.COM **
Well, not quite 'death' but an indefinite hiatus. I'm powering down this blog for a few reasons, one of which is my desire to finish my PhD. I've tried for the last year and a half to do PhD writing and work ...
New Line Cinema CEOs Bob Shaye and Michael Lynne were interviewed on the Charlie Rose show. They talk about the importance of franchise sequels being equal to or better each time; online fans and Snakes on a Plane; digital on-demand cinemas; simultaneous release across media; audience testing; gambling on Lord of ...
After my post about Danah Boyd's exploration of the history of social network sites, Trebor Scholz has developed his own. It is pretty comprehensive:
This is a cross-cultural, critical history of social life on the Internet. It captures technical, cultural, and political events that influenced the evolution of computer-assisted person-to-person communication ...
X Timeline is a site that provides a system for anyone to create timelines of any topic, and embed them on another site. There are plenty for entertainment -- in particular properties, technology timelines and so on. This technology makes it easier to share what fans and researchers have been ...
At the IAB Leadership Forum on User-Generated Content and Social Networking held on June 4th in New York, Tom Troja (VP of Marketing for Pajamas Media) had this to say about how storytelling changes in the UGC context.
On March 5th this year, ARG designer Adrian Hon presented to Google on 'How to Make an Alternate Reality Game, Or, Perplex City: A Look Behind the Scenes'. His abstract:
Alternate Reality Games not only exist on the web - they call you up, invade your TV show and fly helicopters ...
One of the reasons for the paradigmatic change to cross-media world-creation is the emergence of transliterate creators. These creators are not just fans of a range of artforms, are not only versed in a range of artforms, they are versed (or developing a literacy) in the combination of a range ...
One of the presentations I really enjoyed at perthDAC 2007 (which I reviewed here) was Axel Brun's 'The Future is User-Led'. In particular, I appreciated his 'common characteristics' of Blogs, Wikipedia and Second Life. Here is his ppt:
The full paper is online [PDF] and detail about the book this paper ...
September 25th 2007
Tags:
ARG,
Audiences,
Creative,
Cross-Media Design,
Culture,
Digital Cinema,
Event,
Film,
Industry,
Mobile,
Narrative,
Performance
3 Comments
There is a new wave of cinema experiences emerging that points to the revival of the cinema event. Contrasting interactive film (which can be experienced by one person and the interaction is limited to a DVD or remote input), these cinema events require audiences to participate in some way in an ...
The National Film Board of Canada (NFB) and the Sheffield International Documentary Festival are pleased to issue a call for proposals for a new cross-media competition called the CROSS-MEDIA CHALLENGE.
The CROSS-MEDIA CHALLENGE is a co-production competition for innovative, interactive, socially engaged content with applications for mobile and broadband. It will ...