October 23rd 2007
Tags:
Academia,
Advertising,
ARG,
Audiences,
Creative,
Cross-Media Courses,
Cross-Media Design,
Culture,
Digital Cinema,
Digital Games,
Event,
Film,
Industry,
Internet,
Locative Arts,
Marketing,
Media Usage,
Mobile,
Mobile Content,
Music,
Narrative,
Participatory Design,
Performance,
Pervasive Gaming,
Print,
Radio,
Real World,
Repurposing,
Research,
Stage,
Technology,
TV,
UGC,
Virtual Worlds,
Writing
2 Comments
** SHORT VERSION: I'M NOW BLOGGING AT WWW.CHRISTYDENA.COM **
Well, not quite 'death' but an indefinite hiatus. I'm powering down this blog for a few reasons, one of which is my desire to finish my PhD. I've tried for the last year and a half to do PhD writing and work ...
October 16th 2007
Tags:
ARG,
Writing
No Comments
David Varela, one of the writers who worked on Mind Candy's alternate reality game Perplex City , has an article on writing for the ARG in the September issue (36) of Scriptwriting Magazine.
Check it out: http://www.scriptwritermagazine.com/
October 3rd 2007
Tags:
ARG
4 Comments
[youtube qdUC1tSUtT8]
Now this looks interesting. Check out Bryan's post and this and if you want, delve into the Unfiction gameplay.
October 3rd 2007
Tags:
ARG,
Culture
No Comments
"Cadeveo" has posted about "10 Books That Began Your Journey Down the Rabbit-Hole":
This one’s for all of the others who reside in any of the hundreds or thousands of disreputable parallel worlds that our more “reasonable,” brethren and sister-en refer to as the domain of those “tin-foil hat types.” For ...
On March 5th this year, ARG designer Adrian Hon presented to Google on 'How to Make an Alternate Reality Game, Or, Perplex City: A Look Behind the Scenes'. His abstract:
Alternate Reality Games not only exist on the web - they call you up, invade your TV show and fly helicopters ...
Ivan Askwith, Jonathan Gray, and Derek Johnson have started a group blog called The Extratextuals, which they explain in their birth post as:
This is a blog about the media. However, with other blogs on television, film, and the media in general, we wanted to carve out a specific niche. So our ...
October 3rd 2007
Tags:
ARG
No Comments
Adrian Hon, ARG veteran player and designer (was with Mind Candy for Perplex City, now in Six to Start), has founded an altruistic ARG competition (text from email to the IGDA ARG SIG listserv):
This is a serious game with a difference. Not only will we be measuring its success *directly* ...
Although I mentioned this in my last update of ARG Stats (of which there is more to come), I felt the report deserved highlighting. In 2007 Hazel Grian was awarded a place in the Arts Council England Interact programme, Diffraction:
Diffraction, the pilot title of Arts Council England Interact programme, offered placements ...
I received my copy of Space Time Play the other day. Wohoo! It is a great looking book with a great mix of short pieces, with some games listed that I haven't heard of before. Cool. There are a few errors, however, in my short article that I missed due ...
September 25th 2007
Tags:
ARG,
Audiences,
Creative,
Cross-Media Design,
Culture,
Digital Cinema,
Event,
Film,
Industry,
Mobile,
Narrative,
Performance
3 Comments
There is a new wave of cinema experiences emerging that points to the revival of the cinema event. Contrasting interactive film (which can be experienced by one person and the interaction is limited to a DVD or remote input), these cinema events require audiences to participate in some way in an ...