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	<title>Comments on: CSI:NY &amp; Second Life: &#8220;biggest cross-platform stunt in TV history&#8221;</title>
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	<link>http://www.cross-mediaentertainment.com/2007/08/csiny-second-life-biggest-cross-platform-stunt-in-tv-history/</link>
	<description>An archive of the first few exciting years exploring this area...</description>
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		<title>By: CSI in Second Life: YOU can help solve the crime &#171; Angela A Thomas</title>
		<link>http://www.cross-mediaentertainment.com/2007/08/csiny-second-life-biggest-cross-platform-stunt-in-tv-history/comment-page-1/#comment-475</link>
		<dc:creator>CSI in Second Life: YOU can help solve the crime &#171; Angela A Thomas</dc:creator>
		<pubDate>Tue, 16 Oct 2007 09:36:05 +0000</pubDate>
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		<description>[...] to youtube and over the past few days its been the focus of many twitterings and blog postings. Christy wrote a really thoughtful critique on this already. It&#8217;s going to be interesting to see [...]</description>
		<content:encoded><![CDATA[<p>[...] to youtube and over the past few days its been the focus of many twitterings and blog postings. Christy wrote a really thoughtful critique on this already. It&#8217;s going to be interesting to see [...]</p>
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		<title>By: Cross-Media + Transmedia Entertainment &#187; Blog Archive &#187; Primer for the CSI:NY &#38; Second Life Crossover is Online</title>
		<link>http://www.cross-mediaentertainment.com/2007/08/csiny-second-life-biggest-cross-platform-stunt-in-tv-history/comment-page-1/#comment-476</link>
		<dc:creator>Cross-Media + Transmedia Entertainment &#187; Blog Archive &#187; Primer for the CSI:NY &#38; Second Life Crossover is Online</dc:creator>
		<pubDate>Tue, 16 Oct 2007 08:16:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.cross-mediaentertainment.com/index.php/2007/08/27/csiny-second-life-biggest-cross-platform-stunt-in-tv-history/#comment-476</guid>
		<description>[...] As I&#8217;ve mentioned before, the upcoming episode (Wed Oct 24th in the US) of CSI:NY will feature and continue in the online virtual world Second Life. A primer has been released on youtube, getting audiences excited and prepared for cross-platform traversal: [...]</description>
		<content:encoded><![CDATA[<p>[...] As I&#8217;ve mentioned before, the upcoming episode (Wed Oct 24th in the US) of CSI:NY will feature and continue in the online virtual world Second Life. A primer has been released on youtube, getting audiences excited and prepared for cross-platform traversal: [...]</p>
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		<title>By: christy</title>
		<link>http://www.cross-mediaentertainment.com/2007/08/csiny-second-life-biggest-cross-platform-stunt-in-tv-history/comment-page-1/#comment-474</link>
		<dc:creator>christy</dc:creator>
		<pubDate>Wed, 05 Sep 2007 14:15:35 +0000</pubDate>
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		<description>Hello Crissa, thanks for this! Do you recall the session title and/or who presented so I can chase up what was said?</description>
		<content:encoded><![CDATA[<p>Hello Crissa, thanks for this! Do you recall the session title and/or who presented so I can chase up what was said?</p>
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		<title>By: Crissa</title>
		<link>http://www.cross-mediaentertainment.com/2007/08/csiny-second-life-biggest-cross-platform-stunt-in-tv-history/comment-page-1/#comment-477</link>
		<dc:creator>Crissa</dc:creator>
		<pubDate>Wed, 05 Sep 2007 01:16:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.cross-mediaentertainment.com/index.php/2007/08/27/csiny-second-life-biggest-cross-platform-stunt-in-tv-history/#comment-477</guid>
		<description>There was a great presentation at GDC in SF this year - it purported to be a post mortem of the augmented reality games put out by a studio, but they mostly discussed the difficulties in writing for this genre.

They were both marketers and writers, and while I have yet to enjoy this type of augmented interaction, they really pulled out all the info they could on how well people really did respond to this stuff.

I thought it was fascinating, really, the difficulties they overcame and the amount spent without a clear agenda aside from engaging some number of viewers intimately.</description>
		<content:encoded><![CDATA[<p>There was a great presentation at GDC in SF this year &#8211; it purported to be a post mortem of the augmented reality games put out by a studio, but they mostly discussed the difficulties in writing for this genre.</p>
<p>They were both marketers and writers, and while I have yet to enjoy this type of augmented interaction, they really pulled out all the info they could on how well people really did respond to this stuff.</p>
<p>I thought it was fascinating, really, the difficulties they overcame and the amount spent without a clear agenda aside from engaging some number of viewers intimately.</p>
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